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In the design of the game, we want to add a new feature, sacred knots/collectables. We want these collectables to appear in between the usual knots/collectables spiral’s circles. This will be available to the players as soon as the first player’s line reaches a certain length and so can reach these sacred knots. For this, […]
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Just as I thought, Rylan too thinks that player one input is a bit confusing, as you can’t see when you have selected something and what is really going on. So, we decided to make a new change. Instead of the player having to select two knots to make a line, we will no have […]
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While I was testing the music sequence I have discovered a major bug. When reaching the bottom point of the circle (and not only), the input I was giving to the joystick did not correspond to what I was seeing on the screen. When I had a look, I realised I made one stupid mistake. […]
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As said before, the next step was to create the line between the knots. For this, I used a bit of geometry. But before that, this is how I set up the input: when player one presses ‘A’, the code checks if there is a first knot selected already. If not, then this will be […]
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We have recently decided to change the concept of the game. Since we saw very well that creating and pitting players against each other causes conflicts in design, instead of having a competitive game, we now have a cooperative game. Instead of having obstacles meant to defeat player two, player one will now help player […]
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We received a good amount of feedback on the Player 1 controls, and people were not happy having to press the trigger every time they wanted to lay down an obstacle. They found it confusing, detaching and difficult to do. So, instead of having to press the trigger and then choose an extension every time […]
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My next task is to get the Player 1 input going, which means building obstacles. Using the instructions from Rylan, this is what I needed to make: when the player presses either left or right trigger, a major/minor key will be selected (major – left, minor – right). Then, if the player presses either one […]