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To make the game more interesting, Rylan has come up with the idea of adding sacred layers, layers you don’t always have access to. Initially, we wanted to add them in between the regular layers of knots and collectables, but then we decided players should only have access to them when they complete a code. […]
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This update was one I postponed as much as I could, as I hadn’t heard of FMOD before, didn’t know what it is, how it works and how to integrate in Unity. But, the times had come to do this as well. So, I started watching a few tutorials on how to work with this […]
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Since we want the game to be unique every time the players play it, we decided to have random knots and collectables spawned across the circle. To do this, I created two almost identical scripts: one that spawns collectables and one that spawns knots. Since the first player is constantly moving, I made the scripts […]
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In the new version of the game, the music is made by the first player, when he is connecting knots. These knots each carry a note, which will play when the knot is connected to another knot. The notes will play as long as they are on screen. To do this, for now, I made […]