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SCHEDULE This is a schedule we made together as a team. We will be following it in the rest of the year. OVERVIEW Throughout last semester, we confirmed our idea and decided to take it forward for the further development. We chose the name IMPO.EXE as the work in progress name. Here is a quick […]
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OBSTACLE EXTENSIONS DESIGN The first thing we looked into was the way player 1 drops obstacles, and player 2 overcomes them. The reason why we started with this mechanic first, is because it is the core mechanic of our game. Player 1 drops obstacles for two reasons : create music and disturb player 2. By […]
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Coda to Coda 5th February 2020 This week, we went to visit a professional music production studio called ‘Coda to Coda’ to seek some help and advice on sound designs. Before visiting, I wrote down couple of questions to ask them: Although I did not get the chance to ask all the questions, they were […]
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CHANGING OBSTACLE MECHANIC 10TH February 2020 On Tuesday, we had a quick chat with James Stallwood and we decided to replace extension mechanic with functional obstacles. The reason of doing this is because extension mechanic doesn’t provide enough gameplay for both players, and the designs we had for this mechanic makes the game complicated. Functional […]
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SCHEDULE CHANGING Due to the constant changing of ideas, we decided to use the old schedule as a foundation, and make new schedules every week based on the timetable shown above. This movement is effective for our team because we have a frame as shown above that gives us hard deadlines to follow, but also […]
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RAILWAY INN EXHIBITION PLAYTEST 23rd Faburary 2020 This week we took our Prototype 2 to the RailWay Inn Exhibition to present our game. It is a good way to let people know our idea and most importantly, getting feedback from the audiences. Here are some images and a video of the exhibition playtest: Most of […]
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SCHEDULE 3rd March 2020 Rylan: Story board for progress bar Design obstacle types Design obstacle music Andreea: Progress bar Fix player disconnections Test out horizontal split screens Daryl: Animations Obstacle aesthetics Next week:Interactions between player 2 and obstacles PROGRESS BAR According to the audiences and our playtests, we found that player 2 catches up player […]
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SCHEDULE Rylan Li: design and create demonstration for the web mechanic Andreea: implement Web mechanics when it is designed Daryl: concept arts, objects and characters (design & assets) NEW IDEA DEVELOPMENT We are in a hard time right now. The idea we have been working for 6 weeks became a back up, and there is […]
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SCHEDULE Due to the change of idea, image above will be the last update of our timetable, and we are planning to make a new one after Easter holiday for the new idea development. FINAL IDEA DEVELOPMENT Before moving into the final idea development, I saw this diagram by Andrzej Marczewski, it is based on […]
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Team Meetings This week we tried our team meeting on Slack and Microsoft Team due to the COVID-19 outbreak.The purpose of having these meetings is to polish our final idea. 23rd March meeting – star constellation, circle or slide This was the first meeting we had on week 9. There were two things we talked […]