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PlayTest Week 1 PlayTest Week 2 PlayTest Week 3 PlayTest Week 4 PlayTest Week 5 PlayTest Week 6 PlayTest Week 7
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The Gallery System was very fun to implement. In the beginning, I wanted to make an art display of maybe 16 – 24 images, but then I realised I could, instead, implement an endless gallery system. So, starting from sketches, I started thinking what the best way was to do it. One option that I […]
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To make the game more interesting, Rylan has come up with the idea of adding sacred layers, layers you don’t always have access to. Initially, we wanted to add them in between the regular layers of knots and collectables, but then we decided players should only have access to them when they complete a code. […]
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As it turns out, not many people have either two controllers at home, and we couldn’t play test our game as much as we would have liked to. So, we decided to implement a new type of input: mouse & keyboard. While initially we wanted to have the players be controlled by gamepads, as we […]
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This was also something I kept postponing, as I didn’t even know where to start. I have been advised that the easiest way to record the music was to keep record of the objects/text information, rather than actually record an mp3 file. So, this is what I did. I made two new scripts, one that […]
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When player two collects a collectable, this item’s colour will be added to the clouds in the background. This way, by the end of the game, the players will have finished a picture of their universe. To do this, I have tested many different ways: using the average of the current colours, taking the colour […]
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Since the very first day we came up with the idea and concept of the game, we knew we wanted the player to be able to see the outcome, their gameplay at the end of the game. We are quickly approaching the end of the semester, and the game play is pretty much decided, so […]
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In the design of the game, we want to add a new feature, sacred knots/collectables. We want these collectables to appear in between the usual knots/collectables spiral’s circles. This will be available to the players as soon as the first player’s line reaches a certain length and so can reach these sacred knots. For this, […]
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As I was not entirely happy with the player two input, for many reasons, and we wanted to change the Running controls, from ‘X’ / ‘B’, to joystick and/or D-pad, to make them feel more natural and comfortable, I started working on this again. It’s here where I found why I shouldn’t directly modify the […]
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